Between History and Interaction
I design experiences where gesture replaces buttons, historical color palettes meet computer vision, and technology feels like an extension of human intuition.
Gesture as Language
Hand tracking as interface. Pinch, move, gesture—no buttons, just intuition. MediaPipe turns your hands into controllers.
Historical Palettes
Van Gogh, Bauhaus, Ukiyo-e. I use colors from art history—authentic palettes with cultural weight, not arbitrary hex codes.
 Minimalism as Intuition
Minimalism is an act of creating intuitive systems. The interaction becomes seamless yet effective cognitively. Minimalism implies surrealism—where your gestures are met effectively, where less creates more meaning.
Design Thinking & Narrative
Every piece of work has a narrative. What I call a narrative arc, as Ellen Lupton describes—designs have messages, and interactive systems have narratives as you experiment with your emotion and hand tracking. Each project tells a story through interaction.
 Craft Over Features
Complete experiences, not demos. Every project combines technical depth with aesthetic intention—particle systems that breathe, audio that responds to movement, hand tracking calibrated to feel effortless.

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